Built-in + URP · our suite
CrowPSX: when the material workflow matters
Good fit
- Stay in Built-in or URP and manage a broader set of world materials
- Default, Lite, and PBR surfaces; four-layer vertex painting; wind-driven Nature variants; TerrainLayer materials
- Particles, depth-volume decals, and a procedural skybox
- Material Manager presets; stereo-stable snapping and separate VR controls
Watch for
- HDRP shaders are not included
- URP decals and outlines need CrowPSX renderer features; distortion needs Opaque Texture
- Keep the installed package at
Assets/CrowPSX - Add a camera effect solution for full-screen pixelation or CRT presentation