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Overview

Understand the suite and find the right guide for your task.

PACKAGE VERSION 1.1.0
On this pageBuild your first retro materialChoose your pathWhat is included?Before you begin

Build your first retro material#

CrowPSX is a shader and material-authoring suite for Unity's Built-in Render Pipeline and Universal Render Pipeline. This manual covers installation, shader controls, scene setup, and troubleshooting for version 1.1.0.

New to CrowPSX? Start here:

  1. Install and validate. Keep CrowPSX at Assets/CrowPSX and run the installation validator. Installation →
  2. Make one material. Choose Default, Lite, or PBR, assign a texture, then tune lighting and retro geometry. Getting started →
  3. Build out the scene. Add foliage, terrain, particles, decals, and a procedural sky using the matching shader families. Shader reference →

Choose your path#

I want to… Start here
Check my Unity and render pipeline setup Pipeline compatibility
Tune vertex snapping, affine warp, or lighting Lighting & retro controls
Work with packed textures or roughness maps PBR workflows
Paint multiple materials onto one mesh Vertex painting
Apply settings across many materials Material Manager
Fix pink materials, decals, or outlines Troubleshooting

What is included?#

Surface, vertex-painting, and Nature shaders each offer Default, Lite, and PBR variants. The suite also includes Terrain PBR, Standard and Grab Distortion particles, depth-volume decals, and a procedural skybox.

The inspector shows the controls available for your selected shader. Use the family references to compare variants and choose the features you need.

Before you begin#

Use Unity 2022.3 LTS or newer with Built-in or URP. HDRP shaders are not included. Polybrush and Bakery are optional. For exact version and renderer details, read pipeline compatibility.

Explore the included demo to see how materials, meshes, lighting, and the camera work together, then use these guides to build your own look.

CrowPSX 1.1.0 · CrowBite
Shader reference and setup guides.